Friday, 24 June 2016

JE10 Task 2

Assets for a Natural Exploration Game


























The following steps are the steps for the creation of the groups of rocks that are above.





Selection of the shape and creation of it.































Following step shows how to reduce the polys in our shape.
































Different sizes for the brush.
































After selecting the size we ca start modeling our shape into a rock.






























This step shows the action to smooth down he rock.






















This is the step to duplicate any shape we want.































If we want to change the pressure of the brush this step will show us.





































After shaping the rocks we need to split the screen, the following step shows how to select the corner and split he screen. 


























After splitting the screen we can start working with the textures for the rocks. 































This is the selection step for the Node Editor.































We first select the rock we want to start the textures with.
































This step gives "freedom", mainly for the colors, brightness or textures which are selected by who is creating and modeling the rocks.  

































We select the UV/Image Editor and we Wrap the image, after it we select the Render Option, after doing that we can see how the textures start working in our shape. 










In this last steps, texture modification and color modification such as RGB Mixes, Noise Textures or color ramps are used. 

























Other Assets: 

This is a tree that I also made in Blender that follows similar steps when doing the rock. 
It has the Sketch and the final design. 



























Scene: 

The following picture shows the scene I have done using the assets I created such as Rocks and Trees. 
The scene was created using Unity. 








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